Open to studio & publishing opportunities

Jakub Berut

// gameplay_programmer && indie_developer

Gameplay programmer with a producer's habit of shipping. Studio titles, live ops, and after-hours indie releases — I build systems that feel good in the hand and updates that land on time.

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About

The short version, and the spec sheet.

Gameplay programmer since 2022, and associate producer along the way. Professionally I've worked on three studio titles — two shipped — plus an indie release built with a small team and a healthy stack of jam games.

Studio work taught me to write code that holds up under review and to collaborate tightly, every day. Indie work taught me everything else — input, networking, audio, VFX, physics — plus remote teamwork, working with publishers, exhibiting at events, and the basics of running a studio.

Evenings still go to new projects with a small team. Right now I'm looking for a stable role, a future publisher, and more good people in the industry to talk shop with.

// based in: Łódź, PL · timezone: UTC+2 · remote: friendly

skills.specself_reported
C#
8/10
Unity
9/10
Gameplay
10/10
Networking
7/10
Tools / UX
8/10
Production
7/10
Project Management
8/10
UnityUniTaskDoTweenZenjectC#PythonGitSteamworksEpic Online ServicesPlayStation Dev

Contact

Hiring, publishing, or co-dev — three fields and it's in my inbox.

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Thanks — I read everything and reply within 48 hours.

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