the brief
Cooking Simulator — BBQ takes the kitchen outdoors: a fully equipped BBQ restaurant with grills, smokers and fryers, judging your brisket, ribs and burgers on crispiness, tenderness and aroma. Shipped on PC in October 2025.
The entire production took four months with a team of about ten. I owned gameplay systems around dish preparation and cooking, and the way food products get set up inside the engine.
engineUnity
platformPC
team size~10
duration4 months (full production)
languagesC#
what I owned
- Product setup pipeline — rebuilt how food products are configured in-engine, cutting setup time per product from ~30 minutes to ~5.
- Systems documentation — documented systems that had never been written down, so the next programmer doesn't re-learn them the hard way.
- UX polish on older mechanics — smoothed rough edges in long-standing base-game mechanics to make the player experience cleaner.