Cooking Simulator key art
studio title · 01 / 06

Cooking Simulator

role Game Programmer & Associate Producer — live ops & updates year 2024 status Live ops
the brief

Cooking Simulator is a physics-driven kitchen sim — 80+ recipes, 140+ ingredients, and every pan, plate and pepper grinder simulated. Shipped in 2019, it still runs a live player base across PC and consoles.

I joined in 2024, well after launch. As a programmer I own bugfixing, maintenance and seasonal gameplay updates; as associate producer I plan those updates and keep the team's workflow running.

Cooking Simulator on Steam →

engineUnity
platformPC / PS / Xbox / Switch
team size2–10 (live ops)
duration2 years
languagesC#
what I owned
  • Epic Online Services integration — implemented and manage EOS in the shipped title, alongside day-to-day Steamworks and localization management.
  • Input system migration — replaced the outdated Rewired setup with Unity's Input System across the whole game, on all four platforms.
  • Cutting system rework — rebuilt slicing to be far more precise — a core interaction players touch every single session.
  • Seasonal updates & challenges — built the Cooking Challenge and Pretzel Challenge updates; planned update content that lifted player engagement and the review score by ~5%.
  • Production workflow — developed a stable workflow for the live-ops team — update planning, task management, external communication.