Delayed key art
indie title · 05 / 06

Delayed

role Team Lead & Programmer — gameplay, camera & physics year 2022 status Finished
the brief

In Delayed you play a shipwrecked astronaut followed by his own double from the past. Together you traverse a planet of levitating islands, uncover the truth about its time anomaly, and retrieve the missing parts of your broken ship — guided by obelisks that hold power over the anomaly itself.

A four-month student production by a team of six, built on our own custom engine — most of the tech, from rendering down, written in-house in C++ and OpenGL.

Delayed on GitHub →

engineCustom (C++ / OpenGL)
platformPC — GitHub
team size6
duration4 months
languagesC++ / GLSL
what I owned
  • Team management — led the six-person team through a fixed four-month production window.
  • Gameplay, camera & physics — implemented the platforming core on an engine with no built-ins to lean on.
  • Audio integration — wired the game's audio through FMOD.