the brief
In Delayed you play a shipwrecked astronaut followed by his own double from the past. Together you traverse a planet of levitating islands, uncover the truth about its time anomaly, and retrieve the missing parts of your broken ship — guided by obelisks that hold power over the anomaly itself.
A four-month student production by a team of six, built on our own custom engine — most of the tech, from rendering down, written in-house in C++ and OpenGL.
engineCustom (C++ / OpenGL)
platformPC — GitHub
team size6
duration4 months
languagesC++ / GLSL
what I owned
- Team management — led the six-person team through a fixed four-month production window.
- Gameplay, camera & physics — implemented the platforming core on an engine with no built-ins to lean on.
- Audio integration — wired the game's audio through FMOD.