the brief
In Tilted Dungeon you play the dungeon itself: tilt the floor to push a wandering hero through corridors full of traps — and, ideally, out the other side alive.
Built in 48 hours for a game jam. The fun problem was the controls: the player never touches the hero, only the world underneath them.
engineUnity
platformPC — itch.io
team size4
duration48 hours
languagesC#
what I owned
- Tilt controls — the unusual core input where the player steers the level, not the character.
- Traps — the trap set that makes every corridor a risk-reward call.
- Hero movement — the autonomous hero the whole game nudges, rolls and launches around.